<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="ctr10.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.13"/>
  </Asset>

  <Files>
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    <File fileId="45" filename="$data/effects/slurryMeasurement/slurry_normal.png"/>
    <File fileId="47" filename="$data/shaders/slurryMeasurementShader.xml"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="42" filename="$data/shared/assets/hose_normal.dds"/>
    <File fileId="43" filename="$data/shared/assets/hose_vmask.dds"/>
    <File fileId="51" filename="$data/shared/default_normal.dds"/>
    <File fileId="52" filename="$data/shared/default_vmask.dds"/>
    <File fileId="13" filename="$data/shared/detailLibrary/calibrated/grainClearSmall_specular.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/calibrated/grainSmall_diffuse.png"/>
    <File fileId="49" filename="$data/shared/detailLibrary/calibrated/grainSmall_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="41" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/glass/glassClear01_specular.png"/>
    <File fileId="21" filename="$data/shared/detailLibrary/metallic/metalGalvanized_diffuse.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/metallic/metalGalvanized_normal.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/metallic/metalGalvanized_specular.png"/>
    <File fileId="25" filename="$data/shared/detailLibrary/metallic/rough_specular.png"/>
    <File fileId="27" filename="$data/shared/detailLibrary/metallic/scratched_diffuse.png"/>
    <File fileId="26" filename="$data/shared/detailLibrary/metallic/scratched_specular.png"/>
    <File fileId="36" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="35" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="30" filename="$data/shared/detailLibrary/nonMetallic/reflector/reflectorCube_diffuse.png"/>
    <File fileId="29" filename="$data/shared/detailLibrary/nonMetallic/reflector/reflectorCube_normal.png"/>
    <File fileId="28" filename="$data/shared/detailLibrary/nonMetallic/reflector/reflectorCube_specular.png"/>
    <File fileId="24" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="23" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="22" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="37" filename="$data/shared/window_diffuse.dds"/>
    <File fileId="38" filename="$data/shared/window_vmask.dds"/>
    <File fileId="50" filename="textures/connectors_diffuse.dds"/>
    <File fileId="39" filename="textures/connectors_normal.dds"/>
    <File fileId="40" filename="textures/connectors_vmask.dds"/>
    <File fileId="3" filename="textures/ctr10_normal.dds"/>
    <File fileId="4" filename="textures/ctr10_vmask.dds"/>
    <File fileId="48" filename="textures/decals.dds"/>
    <File fileId="33" filename="textures/kd12000_normal.dds"/>
    <File fileId="34" filename="textures/kd12000_vmask.dds"/>
    <File fileId="31" filename="textures/slurryValves_normal.dds"/>
    <File fileId="32" filename="textures/slurryValves_vmask.dds"/>
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      <Normalmap fileId="39"/>
      <Glossmap fileId="40"/>
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      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="0.054 0.141 0.262"/>
    </Material>
    <Material name="connectors_calibratedMetallic_mat" materialId="6" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Normalmap fileId="39"/>
      <Glossmap fileId="40"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.5"/>
      <CustomParameter name="clearCoatSmoothness" value="0.85"/>
    </Material>
    <Material name="connectors_chrome_mat" materialId="7" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
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      <Glossmap fileId="40"/>
      <Custommap name="detailSpecular" fileId="41"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="connectors_decal_mat" materialId="8" alphaBlending="true" customShaderId="5" customShaderVariation="vmaskUV2">
      <Texture fileId="50"/>
      <Glossmap fileId="40"/>
      <Custommap name="detailSpecular" fileId="49"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="connectors_green_mat" materialId="9" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Normalmap fileId="39"/>
      <Glossmap fileId="40"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="0.001 0.095 0.075"/>
    </Material>
    <Material name="connectors_plasticPaintedBlack_mat" materialId="10" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Normalmap fileId="39"/>
      <Glossmap fileId="40"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="connectors_silverRough_mat" materialId="11" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
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      <Glossmap fileId="40"/>
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      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <CustomParameter name="colorScale" value="0.7379 0.7454 0.7529"/>
    </Material>
    <Material name="connectors_silverScratched_mat" materialId="12" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Normalmap fileId="39"/>
      <Glossmap fileId="40"/>
      <Custommap name="detailSpecular" fileId="35"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="36"/>
    </Material>
    <Material name="connectors_silverScratchedShiny_mat" materialId="13" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Normalmap fileId="39"/>
      <Glossmap fileId="40"/>
      <Custommap name="detailSpecular" fileId="26"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="27"/>
      <CustomParameter name="colorScale" value="0.7379 0.7454 0.7529"/>
    </Material>
    <Material name="ctr10_blue_mat" materialId="14" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="0 0 0.75"/>
    </Material>
    <Material name="ctr10_calibratedMetallic_mat" materialId="15" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.5"/>
      <CustomParameter name="clearCoatSmoothness" value="0.85"/>
    </Material>
    <Material name="ctr10_chrome_mat" materialId="16" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Normalmap fileId="51"/>
      <Glossmap fileId="52"/>
      <Custommap name="detailSpecular" fileId="41"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="ctr10_glassClear01_mat" materialId="17" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="ctr10_green_mat" materialId="18" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="17"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="18"/>
      <CustomParameter name="colorScale" value="0.005 0.155 0.13"/>
    </Material>
    <Material name="ctr10_metalGalvanized_mat" materialId="19" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
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      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="20"/>
      <Custommap name="detailDiffuse" fileId="21"/>
    </Material>
    <Material name="ctr10_plasticPaintedBlack_mat" materialId="20" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="6"/>
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      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="ctr10_reflectorWhiteCube_mat" materialId="21" diffuseColor="0.8 0.8 0.8 1" alphaBlending="true" customShaderId="5">
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
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      <Custommap name="detailNormal" fileId="29"/>
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      <CustomParameter name="colorScale" value="0.7 0.7 0.7"/>
      <CustomParameter name="clearCoatIntensity" value="0.25"/>
      <CustomParameter name="clearCoatSmoothness" value="1"/>
    </Material>
    <Material name="ctr10_rubberBlack_mat" materialId="22" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="22"/>
      <Custommap name="detailNormal" fileId="23"/>
      <Custommap name="detailDiffuse" fileId="24"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
    <Material name="ctr10_silverRough_mat" materialId="23" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
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      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="25"/>
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      <Custommap name="detailDiffuse" fileId="16"/>
      <CustomParameter name="colorScale" value="0.7379 0.7454 0.7529"/>
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    <Material name="ctr10_silverScratchedShiny_mat" materialId="24" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
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      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="26"/>
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      <Custommap name="detailDiffuse" fileId="27"/>
      <CustomParameter name="colorScale" value="0.7379 0.7454 0.7529"/>
    </Material>
    <Material name="ctr10_yellow_mat" materialId="25" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
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      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="17"/>
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    <Material name="decals_mat" materialId="26" alphaBlending="true" customShaderId="5" customShaderVariation="vmaskUV2">
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      <Glossmap fileId="43"/>
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    <Material name="hoses_plastic_mat" materialId="28" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
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      <CustomParameter name="colorScale" value="0.025 0.205 0.145"/>
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      <CustomParameter name="clearCoatIntensity" value="0.5"/>
      <CustomParameter name="clearCoatSmoothness" value="0.85"/>
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      <Normalmap fileId="33"/>
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      <Glossmap fileId="34"/>
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    <Material name="window_mat" materialId="43" alphaBlending="true">
      <Texture fileId="37"/>
      <Glossmap fileId="38"/>
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  <Shapes externalShapesFile="ctr10.i3d.shapes">
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  <Scene>
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