<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rearLightW125.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="17" filename="$data/shared/clearGlass_diffuse.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/glass/glassClear01_specular.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/reflector/reflector_diffuse.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/reflector/reflector_specular.png"/>
    <File fileId="12" filename="rearLightW125_emissive.dds"/>
    <File fileId="2" filename="rearLightW125_normal.dds"/>
    <File fileId="3" filename="rearLightW125_vmask.dds"/>
  </Files>


  <Materials>
    <Material name="glassClear03_mat" materialId="25" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="17"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
    </Material>
    <Material name="orange_mat" materialId="26" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.75 0.25 0"/>
    </Material>
    <Material name="plasticPaintedBlack_mat" materialId="27" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="red_mat" materialId="28" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.75 0 0"/>
    </Material>
    <Material name="redGlassClear01_mat" materialId="29" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.4 0 0"/>
    </Material>
    <Material name="reflectorRed_mat" materialId="30" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.634 0 0"/>
      <CustomParameter name="clearCoatIntensity" value="0.25"/>
      <CustomParameter name="clearCoatSmoothness" value="1"/>
    </Material>
    <Material name="white_mat" materialId="31" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rearLightW125.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="rearLightW125_left" shapeId="1" clipDistance="300" nodeId="37" castsShadows="true" receiveShadows="true" materialIds="31,26,27,28,29,30">
      <Shape name="glassLeft" shapeId="2" clipDistance="300" nodeId="38" castsShadows="true" receiveShadows="true" materialIds="25"/>
    </Shape>
    <Shape name="rearLightW125_right" shapeId="3" clipDistance="300" nodeId="39" castsShadows="true" receiveShadows="true" materialIds="31,26,27,28,29,30">
      <Shape name="glassRight" shapeId="4" clipDistance="300" nodeId="40" castsShadows="true" receiveShadows="true" materialIds="25"/>
    </Shape>
  </Scene>

</i3D>
