<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs25/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>666 6-Row Row Crop Corn Head</en></name>
        <specs>
            <workingWidth>4.5</workingWidth>
            <neededPower>85</neededPower>
            <combination xmlFilename="5830.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_cutterForage</function>
        </functions>
        <image>store_6Row.dds</image>
        <price>18536</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>JOHNDEERE</brand>
        <category>forageHarvesterCutters</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>3422208</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>516352</indexBufferMemoryUsage>
        <textureMemoryUsage>8388608</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_harvestingHeader</typeDesc>
        <filename>666.i3d</filename>
        <size width="4.8" length="2.2" height="2.5" lengthOffset="0.3"/>
        <speedLimit value="10"/>
        <components>
            <component centerOfMass="0 0 1" solverIterationCount="10" mass="1150"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER"/>
        <mapHotspot type="CUTTER"/>
    </base>
	
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="0>0|0" jointType="cutterHarvester">
                <heightNode node="0>3|4"/>
                <distanceToGround lower="0.1" upper="1.1"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
    </attachable>
	
    <groundReferenceNodes>
        <groundReferenceNode node="0>3|4" threshold="0.25"/>
    </groundReferenceNodes>
	
    <powerConsumer ptoRpm="540" neededMaxPtoPower="100">
        <speedLimitModifier offset="-4" minPowerHp="0" maxPowerHp="299"/>
        <speedLimitModifier offset="-2" minPowerHp="300" maxPowerHp="349"/>
        <speedLimitModifier offset="-1" minPowerHp="350" maxPowerHp="369"/>
        <speedLimitModifier offset="0" minPowerHp="370" maxPowerHp="599"/>
        <speedLimitModifier offset="1" minPowerHp="600" maxPowerHp="799"/>
        <speedLimitModifier offset="2" minPowerHp="800" maxPowerHp="1300"/>
    </powerConsumer>
	
    <workAreas>
        <workArea type="cutter" functionName="processCutterArea" disableBackwards="true">
            <area startNode="0>3|0" widthNode="0>3|1" heightNode="0>3|2"/>
            <groundReferenceNode index="1"/>
            <folding minLimit="0" maxLimit="0.1"/>
            <testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="6"/>
        </workArea>
    </workAreas>
	
    <animations>
            <animation name="moveSupport">
            <part node="0>1|0" startTime="0.1" endTime="0.5" startTrans="0.89899999 0.81199998 -0.00439262" endTrans="0.89899999 0.42198801 -0.00439262"/>
            <part node="0>1|6" startTime="0.1" endTime="0.5" startTrans="-0.89899999 0.81199998 -0.00439262" endTrans="-0.89899999 0.42198801 -0.00439262"/>
        </animation>
    </animations>
    <cylindered>
    </cylindered>
	
    <cutter fruitTypeCategories="maizeCutter" allowsForageGrowthState="true" fruitTypeConverter="forageHarvester">
        <effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_FORAGE" linkNode="0>10|0">
                <motionPathEffect textureFilename="Textures/666Array.dds" numRows="6" rowLength="20" verticalOffset="-0.25" minFade="0.05" visibilityZ="10 -1"/>
            </effectNode>
        </effect>
        <animationNodes>
            <animationNode node="0>6|24|0" rotAxis="1" rotSpeed="-100" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>5|9|0" rotSpeed="540" rotAxis="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="0>5|10|0" rotSpeed="540" rotAxis="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="0>6|0|0" rotSpeed="500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|1|0" rotSpeed="500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|2|0" rotSpeed="-500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|3|0" rotSpeed="500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|4|0" rotSpeed="500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|5|0" rotSpeed="-500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|6|0" rotSpeed="-500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|7|0" rotSpeed="500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|8|0" rotSpeed="-500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|9|0" rotSpeed="-500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|10|0" rotSpeed="500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|11|0" rotSpeed="-500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|12|0" rotSpeed="-500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|13|0" rotSpeed="500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|14|0" rotSpeed="-500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|15|0" rotSpeed="500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|16|0" rotSpeed="500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|17|0" rotSpeed="500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|18|0" rotSpeed="-500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|19|0" rotSpeed="500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|20|0" rotSpeed="-500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|21|0" rotSpeed="-500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|22|0" rotSpeed="500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>6|23|0" rotSpeed="-500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>5|0" rotSpeed="1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>5|1" rotSpeed="-540" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>5|2" rotSpeed="-540" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>5|3" rotSpeed="-540" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>5|4" rotSpeed="-540" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>5|5" rotSpeed="-540" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>8|0" rotSpeed="540" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>8|1" rotSpeed="540" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
            <animationNode node="0>8|2" rotSpeed="540" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="5"/>
		</animationNodes>
        <sounds>
            <cut template="cropCuttingForage" volumeScale="2.5"/>
        </sounds>
    </cutter>
	
    <turnOnVehicle turnedOnByAttacherVehicle="true" turnOffIfNotAllowed="true">
        <turnedOnAnimation name="turnedOnAnimation_bottomBlades" speedScale="8" turnOnFadeTime="2" turnOffFadeTime="3"/>
    </turnOnVehicle>
	
    <dynamicMount forceLimitScale="1"/>
	
    <ai>
        <areaMarkers leftNode="0>2|0" rightNode="0>2|1" backNode="0>2|2"/>
        <collisionTrigger node="0>2|3" width="4.8" height="1.5"/>
        <agentAttachment width="3.1" height="1.9" length="2.2" lengthOffset="0.3"/>
    </ai>
	
    <foliageBending>
        <bendingNode minX="-2.1" maxX="2.1" minZ="0.145" maxZ="1.575" yOffset="0"/>
    </foliageBending>
	
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
    <!--<i3dMappings>
        <i3dMapping id="plus345_main_component1" node="0>"/>
        <i3dMapping id="plus345_vis" node="0>0"/>
        <i3dMapping id="attacherFrameJohnDeere" node="0>0|0|0|0"/>
        <i3dMapping id="attacherJointJohnDeere" node="0>0|0|0|0|0"/>
        <i3dMapping id="frameJohnDeere_vis" node="0>0|0|0|0|1"/>
        <i3dMapping id="frameJohnDeere_vis2" node="0>0|0|0|0|1|0"/>
        <i3dMapping id="hydraulicIn01_detached_johnDeere" node="0>0|0|0|0|2|0"/>
        <i3dMapping id="hydraulicIn01_connector_johnDeere" node="0>0|0|0|0|2|0|0"/>
        <i3dMapping id="hydraulicOut01_detached_johnDeere" node="0>0|0|0|0|2|1"/>
        <i3dMapping id="hydraulicOut01_connector_johnDeere" node="0>0|0|0|0|2|1|0"/>
        <i3dMapping id="attacherFrameClaas" node="0>0|0|0|1"/>
        <i3dMapping id="claasFrameTilt" node="0>0|0|0|1|0|0"/>
        <i3dMapping id="attacherJointClaas" node="0>0|0|0|1|0|0|0"/>
        <i3dMapping id="claasFrameTiltSpringLeftRef" node="0>0|0|0|1|0|0|1"/>
        <i3dMapping id="claasFrameTiltSpringRightRef" node="0>0|0|0|1|0|0|2"/>
        <i3dMapping id="claasFrameTiltSpringLeft" node="0>0|0|0|1|2"/>
        <i3dMapping id="claasFrameTiltSpringRight" node="0>0|0|0|1|3"/>
        <i3dMapping id="hydraulicIn01_detached_claas" node="0>0|0|0|1|4|0"/>
        <i3dMapping id="hydraulicIn01_connector_claas" node="0>0|0|0|1|4|0|0"/>
        <i3dMapping id="hydraulicOut01_detached_claas" node="0>0|0|0|1|4|1"/>
        <i3dMapping id="hydraulicOut01_connector_claas" node="0>0|0|0|1|4|1|0"/>
        <i3dMapping id="attacherFrameNewHolland" node="0>0|0|0|2"/>
        <i3dMapping id="attacherJointNewHolland" node="0>0|0|0|2|0"/>
        <i3dMapping id="ptoNewHolland" node="0>0|0|0|2|1"/>
        <i3dMapping id="frameNewHolland_vis" node="0>0|0|0|2|2"/>
        <i3dMapping id="frameNewHolland_vis2" node="0>0|0|0|2|2|0"/>
        <i3dMapping id="hydraulicIn01_detached_newHolland" node="0>0|0|0|2|3|0"/>
        <i3dMapping id="hydraulicIn01_connector_newHolland" node="0>0|0|0|2|3|0|0"/>
        <i3dMapping id="hydraulicOut01_detached_newHolland" node="0>0|0|0|2|3|1"/>
        <i3dMapping id="hydraulicOut01_connector_newHolland" node="0>0|0|0|2|3|1|0"/>
        <i3dMapping id="attacherFrameKrone" node="0>0|0|0|3"/>
        <i3dMapping id="attacherJointKrone" node="0>0|0|0|3|0"/>
        <i3dMapping id="hydraulicIn01_detached_krone" node="0>0|0|0|3|2|0"/>
        <i3dMapping id="hydraulicIn01_connector_krone" node="0>0|0|0|3|2|0|0"/>
        <i3dMapping id="hydraulicOut01_detached_krone" node="0>0|0|0|3|2|1"/>
        <i3dMapping id="hydraulicOut01_connector_krone" node="0>0|0|0|3|2|1|0"/>
        <i3dMapping id="hydraulicIn01" node="0>0|0|1"/>
        <i3dMapping id="hydraulicOut01" node="0>0|0|2"/>
        <i3dMapping id="leftArm" node="0>0|1|0"/>
        <i3dMapping id="rotPartLeftOuter" node="0>0|1|0|0"/>
        <i3dMapping id="disc26" node="0>0|1|0|0|0|1"/>
        <i3dMapping id="disc27" node="0>0|1|0|0|0|2"/>
        <i3dMapping id="disc1yellow7" node="0>0|1|0|0|0|3"/>
        <i3dMapping id="disc1" node="0>0|1|0|0|0|3|1"/>
        <i3dMapping id="disc1Bolts6" node="0>0|1|0|0|0|3|3"/>
        <i3dMapping id="hydraulicLeftArm" node="0>0|1|0|1"/>
        <i3dMapping id="hydraulicLeftArmPunch" node="0>0|1|0|1|0"/>
        <i3dMapping id="kemperDecalLeft" node="0>0|1|0|2|0"/>
        <i3dMapping id="cnhDecalLeft" node="0>0|1|0|2|1"/>
        <i3dMapping id="johnDeereDecalLeft" node="0>0|1|0|2|2"/>
        <i3dMapping id="leftArmAnimBone" node="0>0|1|0|6"/>
        <i3dMapping id="leftCatmullRom" node="0>0|1|0|7"/>
        <i3dMapping id="rightArm" node="0>0|1|1"/>
        <i3dMapping id="rotPartRightOuter" node="0>0|1|1|0"/>
        <i3dMapping id="disc1yellow1" node="0>0|1|1|0|0|3"/>
        <i3dMapping id="disc1yellow2" node="0>0|1|1|0|0|3|1"/>
        <i3dMapping id="disc18" node="0>0|1|1|0|0|3|2"/>
        <i3dMapping id="disc1Bolts1" node="0>0|1|1|0|0|3|3"/>
        <i3dMapping id="rightArmHydraulic" node="0>0|1|1|1"/>
        <i3dMapping id="rightArmHydraulicPunch" node="0>0|1|1|1|0"/>
        <i3dMapping id="kemperDecalRight" node="0>0|1|1|2|0"/>
        <i3dMapping id="cnhDecalRight" node="0>0|1|1|2|1"/>
        <i3dMapping id="johnDeereDecalRight" node="0>0|1|1|2|2"/>
        <i3dMapping id="rightArmAnimBone" node="0>0|1|1|6"/>
        <i3dMapping id="rightCatmullRom" node="0>0|1|1|7"/>
        <i3dMapping id="headerLeftAnimBone" node="0>0|1|3"/>
        <i3dMapping id="headerRightAnimBone" node="0>0|1|4"/>
        <i3dMapping id="hydraulicLeftArmRef" node="0>0|1|5"/>
        <i3dMapping id="rightArmHydraulicRef" node="0>0|1|6"/>
        <i3dMapping id="chainRightRef" node="0>0|1|7"/>
        <i3dMapping id="chainLeftRef" node="0>0|1|8"/>
        <i3dMapping id="sharedFrameParts" node="0>0|1|9"/>
        <i3dMapping id="leftCatmullRomRef" node="0>0|1|9|0|0"/>
        <i3dMapping id="rightCatmullRomRef" node="0>0|1|9|0|1"/>
        <i3dMapping id="supportArm01Rot" node="0>0|1|9|1|0"/>
        <i3dMapping id="supportArm01" node="0>0|1|9|1|0|0"/>
        <i3dMapping id="supportArm02Rot" node="0>0|1|9|1|1"/>
        <i3dMapping id="supportArm02" node="0>0|1|9|1|1|0"/>
        <i3dMapping id="supportCollision01" node="0>0|1|9|1|2|0"/>
        <i3dMapping id="rotPartLeft" node="0>0|2|0"/>
        <i3dMapping id="disc1yellow6" node="0>0|2|0|3"/>
        <i3dMapping id="disc25" node="0>0|2|0|3|2"/>
        <i3dMapping id="rotPartRight" node="0>0|2|1"/>
        <i3dMapping id="disc1yellow3" node="0>0|2|1|3"/>
        <i3dMapping id="disc17" node="0>0|2|1|3|2"/>
        <i3dMapping id="rotPartInnerLeft" node="0>0|2|2"/>
        <i3dMapping id="disc19" node="0>0|2|2|1"/>
        <i3dMapping id="disc1yellow5" node="0>0|2|2|4"/>
        <i3dMapping id="disc22" node="0>0|2|2|4|1"/>
        <i3dMapping id="rotPartInnerRight" node="0>0|2|3"/>
        <i3dMapping id="disc1yellow4" node="0>0|2|3|4"/>
        <i3dMapping id="disc16" node="0>0|2|3|4|1"/>
        <i3dMapping id="rotPartEntry01" node="0>0|2|4"/>
        <i3dMapping id="disc31" node="0>0|2|4|0"/>
        <i3dMapping id="rotPartEntry02" node="0>0|2|5"/>
        <i3dMapping id="rotPartEntry03" node="0>0|2|6|0"/>
        <i3dMapping id="disc28" node="0>0|2|6|0|0"/>
        <i3dMapping id="disc29" node="0>0|2|6|0|1"/>
        <i3dMapping id="disc30" node="0>0|2|6|0|2"/>
        <i3dMapping id="rotPartEntry04" node="0>0|2|7|0"/>
        <i3dMapping id="aiLeftMarker" node="0>0|3|0"/>
        <i3dMapping id="aiRightMarker" node="0>0|3|1"/>
        <i3dMapping id="aiMarkerBack" node="0>0|3|2"/>
        <i3dMapping id="aiCollisionNode" node="0>0|3|3"/>
        <i3dMapping id="effectLinkNode" node="0>0|4|0"/>
        <i3dMapping id="workAreaStart" node="0>0|5|0"/>
        <i3dMapping id="workAreaWidth" node="0>0|5|1"/>
        <i3dMapping id="workAreaHeight" node="0>0|5|2"/>
        <i3dMapping id="heightNode01" node="0>0|5|3"/>
        <i3dMapping id="heightNode02" node="0>0|5|4"/>
        <i3dMapping id="heightNode03" node="0>0|5|5"/>
    </i3dMappings>-->
</vehicle>
