<?xml version="1.0" encoding="utf-8" standalone="no"?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
  <storeData>
    <name>60' Stave Silo</name>
    <functions>
      <function>Ferments feed into silage</function>
    </functions>
    <image>stave.dds</image>
    <price>55000</price>
    <lifetime>1000</lifetime>
    <rotation>0</rotation>
    <brand>NONE</brand>
    <species>placeable</species>
    <category>silos</category>
    <brush>
      <type>placeable</type>
      <category>buildings</category>
      <tab>silos</tab>
    </brush>
    <vertexBufferMemoryUsage>1126656</vertexBufferMemoryUsage>
    <indexBufferMemoryUsage>161024</indexBufferMemoryUsage>
    <textureMemoryUsage>12910592</textureMemoryUsage>
    <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
    <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    <audioMemoryUsage>0</audioMemoryUsage>
  </storeData>
  <base>
    <filename>stave.i3d</filename>
    <canBeRenamed>true</canBeRenamed>
  </base>
  <placement useRandomYRotation="false" useManualYRotation="true">
    <testAreas>
      <testArea startNode="9|0" endNode="9|0|0" />
    </testAreas>
  </placement>
  <!--<clearAreas><clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height" /><clearArea startNode="clearArea2Start" widthNode="clearArea2Width" heightNode="clearArea2Height" /></clearAreas>-->
  <!--<leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30"><levelAreas><levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" /><levelArea startNode="levelArea2Start" widthNode="levelArea2Width" heightNode="levelArea2Height" /></levelAreas><paintAreas><paintArea startNode="paintArea1Start" widthNode="paintArea1Width" heightNode="paintArea1Height" groundType="asphalt" /><paintArea startNode="paintArea2Start" widthNode="paintArea2Width" heightNode="paintArea2Height" groundType="asphalt" /><paintArea startNode="paintArea3Start" widthNode="paintArea3Width" heightNode="paintArea3Height" groundType="asphalt" /></paintAreas></leveling>-->
  <indoorAreas></indoorAreas>
  <tipOcclusionUpdateAreas>
    <tipOcclusionUpdateArea startNode="10|0" endNode="10|0|0" />
  </tipOcclusionUpdateAreas>
  <ai>
    <updateAreas>
      <updateArea startNode="10|0" endNode="10|0|0" />
    </updateAreas>
  </ai>
  <infoTrigger triggerNode="12" />
  <hotspots>
    <hotspot type="PRODUCTION_POINT" linkNode="7" teleportNode="7" />
  </hotspots>
  <productionPoint>
    <productions>
      <production id="Silage" name="Corn Silage" cyclesPerHour="15" costsPerActiveHour="1">
        <inputs>
          <input fillType="chaff" amount="100" />
        </inputs>
        <outputs>
          <output fillType="silage" amount="100" />
        </outputs>
      </production>
      <production id="haylage" name="Haylage" cyclesPerHour="15" costsPerActiveHour="1">
        <inputs>
          <input fillType="GRASS_WINDROW" amount="100" />
        </inputs>
        <outputs>
          <output fillType="silage" amount="100" />
        </outputs>
      </production>
    </productions>
    <storage isExtension="false" fillLevelSyncThreshold="50">
      <capacity fillType="chaff" capacity="375000" />
      <capacity fillType="GRASS_WINDROW" capacity="375000" />
      <capacity fillType="silage" capacity="375000" />
    </storage>
    <loadingStation node="0|0|0" supportsExtension="false">
      <loadTrigger fillTypes="silage" triggerNode="0|0|0|0" fillLitersPerSecond="200" dischargeNode="0|0|0|1" aiNode="11">
        <effectNode effectClass="PipeEffect" effectNode="0|0|0|2|0" materialType="unloading" materialTypeId="3" fadeTime="0.5" maxBending="0" controlPoint="3.25 0 0 0" />
        <effectNode effectNode="0|0|0|2|1" materialType="smoke" materialTypeId="1" fadeTime="0.5" maxBending="0" controlPoint="3.25 0 0 0" />
      </loadTrigger>
    </loadingStation>
    <sellingStation node="2" supportsExtension="false">
      <unloadTrigger exactFillRootNode="2|1" fillTypes="chaff GRASS_WINDROW" />
    </sellingStation>
    <playerTrigger node="8" />
  </productionPoint>
</placeable>