<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="stave.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
  </Asset>

  <Files>
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    <File fileId="6" filename="Models/objects/textures/northeastwisconsin/staveSilo_diffuse.png"/>
    <File fileId="7" filename="Models/objects/textures/northeastwisconsin/staveSilo_normal.png"/>
    <File fileId="4" filename="import/harvestore/pipe.dds"/>
    <File fileId="3" filename="$data/shared/default_normal.png"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="lambert2" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
      <Normalmap fileId="3"/>
    </Material>
    <Material name="Material #780" materialId="7" specularColor="0.494118 1 0.494118">
      <Texture fileId="4"/>
    </Material>
    <Material name="staveSilo_mat" materialId="8">
      <Texture fileId="6"/>
      <Normalmap fileId="7"/>
    </Material>
    <Material name="staveSiloAlpha_mat" materialId="9" specularColor="0.494118 1 0.494118">
      <Texture fileId="8"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="10" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="stave.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="Silageherstellung" nodeId="22">
      <TransformGroup name="loadingStation" translation="-6.73832 0.321237 3.3295" nodeId="23">
        <TransformGroup name="loadingTriggers" translation="2.21473 -1.44316 -0.659906" rotation="0 0 2.85401e-05" nodeId="24">
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            <Shape name="trigger" translation="0 2.4 0" shapeId="1" static="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x40000000" nodeId="26" castsShadows="false" receiveShadows="false" nonRenderable="true" distanceBlending="false" materialIds="10"/>
            <TransformGroup name="dischargeNode" translation="0 6 0" nodeId="27"/>
            <TransformGroup name="dischargeEffect" translation="0 3.8 0" nodeId="28">
              <Shape name="grain" translation="0 2.2 0" shapeId="2" clipDistance="100" nodeId="29" castsShadows="true" receiveShadows="true" materialIds="6"/>
              <Shape name="smoke" rotation="0 0 -2.85401e-05" shapeId="3" visibility="false" clipDistance="100" nodeId="30" castsShadows="true" receiveShadows="true" materialIds="5"/>
            </TransformGroup>
          </TransformGroup>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="hayLoft" nodeId="31">
        <TransformGroup name="transform" translation="1.97346 -0.162246 0.541518" rotation="180 0 -180" nodeId="32">
          <Shape name="pipe" translation="-1.94969 1.86037 -0.221754" rotation="0 0 -2" scale="1.15 0.806326 1.15" shapeId="4" static="true" collision="false" collisionFilterGroup="0x1034" collisionFilterMask="0xfffffbff" nodeId="33" castsShadows="true" receiveShadows="true" materialIds="7"/>
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      <TransformGroup name="storages" nodeId="41">
        <TransformGroup name="storage1" nodeId="42"/>
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          <TransformGroup name="height" translation="0 0 9.279" nodeId="46"/>
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      </TransformGroup>
      <TransformGroup name="levelArea" nodeId="47">
        <TransformGroup name="start" translation="-2.809 0 -4.255" nodeId="48">
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          <TransformGroup name="height" translation="0 0 9.279" nodeId="50"/>
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      </TransformGroup>
      <TransformGroup name="transform" nodeId="51"/>
      <TransformGroup name="mapPosition" translation="0 0 -7.4798" nodeId="52"/>
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      <TransformGroup name="testArea" nodeId="54">
        <TransformGroup name="testAreaStart" translation="-3.5 0 -6.5" nodeId="55">
          <TransformGroup name="testAreaEnd" translation="9.44408 31.8897 8.66935" nodeId="56"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="tipArea" nodeId="57">
        <TransformGroup name="Start" translation="-3.5 0 -6.5" nodeId="58">
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      <Shape name="playerTrigger" translation="-0.204818 1.27063 1.63956" scale="0.73362 1 0.710237" shapeId="10" static="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x100000" nodeId="61" castsShadows="false" receiveShadows="false" nonRenderable="true" distanceBlending="false" materialIds="10"/>
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</i3D>
