<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="tedder" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com//xml/fs22/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Farm King Rake</name>
        <specs>
            <workingWidth>8.5</workingWidth>
            <neededPower>35</neededPower>
        </specs>
        <functions>
            <function>$l10n_function_tedder</function>
        </functions>
        <image>store_FarmKing.dds</image>
        <price>19000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FARMKING</brand>
        <category>tedders</category>
        <shopTranslationOffset>0 -0.019 0</shopTranslationOffset>
        <shopRotationOffset>-0.31 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1579264</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>307456</indexBufferMemoryUsage>
        <textureMemoryUsage>1835008</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tedder</typeDesc>
        <filename>FarmKing.i3d</filename>
        <size width="4.5" length="9.2" lengthOffset="-0.1" />
        <speedLimit value="15" />
        <components>
            <component centerOfMass="0 0.5 -0.4" solverIterationCount="10" mass="1070" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL" />
    </base>
	
	<wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/215_65R15.xml" isLeft="true" hasTireTracks="true" rimMaterialTemplateName="INTERNATIONAL_BEIGE2">
                        <physics restLoad="0.3" repr="wheelLeftFront" forcePointRatio="0.2" initialCompression="15" suspTravel="0.08" spring="20" damper="10" yOffset="0.015" supportsWheelSink="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/215_65R15.xml" isLeft="false" hasTireTracks="true" rimMaterialTemplateName="INTERNATIONAL_BEIGE2">
                        <physics restLoad="0.3" repr="wheelRightFront" forcePointRatio="0.2" initialCompression="15" suspTravel="0.08" spring="20" damper="10" yOffset="0.015" supportsWheelSink="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/215_65R15.xml" isLeft="true" hasTireTracks="true" rimMaterialTemplateName="INTERNATIONAL_BEIGE2">
                        <physics restLoad="0.3" repr="wheelLeftBack" forcePointRatio="0.2" initialCompression="15" suspTravel="0.08" spring="20" damper="10" yOffset="0.015" supportsWheelSink="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/215_65R15.xml" isLeft="false" hasTireTracks="true" rimMaterialTemplateName="INTERNATIONAL_BEIGE2">
                        <physics restLoad="0.3" repr="wheelRightBack" forcePointRatio="0.2" initialCompression="15" suspTravel="0.08" spring="20" damper="10" yOffset="0.015" supportsWheelSink="false"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="implement" needsToolbar="true" lowerRotLimitScale="1 2.5 2" upperRotLimitScale="1 2.5 2"  upperTransLimitScale="0 1 0">
                <distanceToGround lower="0.465" upper="0.465" />
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce force="0.1"/>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.7" diameter="0.02" minCenterPointOffset="0 0.3 0" maxCenterPointOffset="0 0 0">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.7" diameter="0.02" minCenterPointOffset="0 0.3 0" maxCenterPointOffset="0 0 0">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.7" diameter="0.02" minCenterPointOffset="0 0.3 0" maxCenterPointOffset="0 0 0">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.7" diameter="0.02" minCenterPointOffset="0 0.3 0" maxCenterPointOffset="0 0 0">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

	<powerConsumer ptoRpm="400" neededMinPtoPower="10" neededMaxPtoPower="10"/>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_detachConnector"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_detachConnector" filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detachConnector"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut02_detachConnector" filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <lights>
        <sharedLight linkNode="bigTriangle"          filename="$data/shared/assets/reflectors/lizard/bigTriangle.xml" />
        <sharedLight linkNode="backlightLeftTop"     filename="$data/shared/assets/lights/lizard/rearLight21Orange_left.xml" />
        <sharedLight linkNode="backlightLeftBottom"  filename="$data/shared/assets/lights/lizard/rearLight21Red.xml" />
        <sharedLight linkNode="backlightRightTop"    filename="$data/shared/assets/lights/lizard/rearLight21Orange_right.xml" />
        <sharedLight linkNode="backlightRightBottom" filename="$data/shared/assets/lights/lizard/rearLight21Red.xml" />
        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <light node="backLightsHigh3" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
                <brakeLight node="backLightsHigh3" />
            </high>
        </realLights>
    </lights>

    <speedRotatingParts>
        <speedRotatingPart node="discArmLeft1Disc"  radius="0.7" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discArmLeft2Disc"  radius="0.7" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discArmLeft3Disc"  radius="0.7" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discArmLeft4Disc"  radius="0.7" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discArmLeft5Disc"  radius="0.7" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discArmLeft6Disc"  radius="0.7" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discArmLeft7Disc"  radius="0.7" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discArmRight1Disc" radius="0.7" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discArmRight2Disc" radius="0.7" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discArmRight3Disc" radius="0.7" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discArmRight4Disc" radius="0.7" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discArmRight5Disc" radius="0.7" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discArmRight6Disc" radius="0.7" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="discArmRight7Disc" radius="0.7" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="frontDiscArmDisc"  radius="0.56" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="backDiscArmDisc"   radius="0.56" groundReferenceNodeIndex="1"/>
    </speedRotatingParts>

    <groundReferenceNodes>
        <groundReferenceNode node="groundRefNode" threshold="0.15" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="tedder" functionName="processTedderArea" disableBackwards="true" >
            <area startNode="workAreaLeftStart" widthNode="workAreaLeftWidth" heightNode="workAreaLeftHeight" />
            <groundReferenceNode index="1" />
            <tedder dropWindrowWorkAreaIndex="6" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="tedder" functionName="processTedderArea" disableBackwards="false" >
            <area startNode="workAreaRightStart" widthNode="workAreaRightWidth" heightNode="workAreaRightHeight" />
            <groundReferenceNode index="1" />
            <tedder dropWindrowWorkAreaIndex="6" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="tedder" functionName="processTedderArea" disableBackwards="false" >
            <area startNode="workAreaBackStart" widthNode="workAreaBackWidth" heightNode="workAreaBackHeight" />
            <groundReferenceNode index="1" />
            <tedder dropWindrowWorkAreaIndex="6" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="tedder" functionName="processTedderArea" disableBackwards="false" >
            <area startNode="workAreaMiddleFrontStart" widthNode="workAreaMiddleFrontWidth" heightNode="workAreaMiddleFrontHeight" />
            <groundReferenceNode index="1" />
            <tedder dropWindrowWorkAreaIndex="7" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="tedder" functionName="processTedderArea" disableBackwards="false" >
            <area startNode="workAreaMiddleBackStart" widthNode="workAreaMiddleBackWidth" heightNode="workAreaMiddleBackHeight" />
            <groundReferenceNode index="1" />
            <tedder dropWindrowWorkAreaIndex="8" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>

        <workArea type="auxiliary" >
            <area startNode="dropAreaStart" widthNode="dropAreaWidth" heightNode="dropAreaHeight" />
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="workAreaMiddleFrontStartDrop" widthNode="workAreaMiddleFrontWidthDrop" heightNode="workAreaMiddleFrontHeightDrop" />
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="workAreaMiddleBackStartDrop" widthNode="workAreaMiddleBackWidthDrop" heightNode="workAreaMiddleBackHeightDrop" />
        </workArea>
    </workAreas>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.125" turnOnFoldMaxLimit="0.2" turnOnFoldMinLimit="0">
                    <foldingPart animationName="folding" speedScale="1.2" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0" endTime="0.3" startTrans="0 0.378 0" endTrans="0 0 0" />
            <part node="supportRot" startTime="0" endTime="0.3" startRot="720 0 0" endRot="0 0 0" />

            <sound template="slideOpen"  startTime="0.01" endTime="0.29" direction="0"  volumeScale="1.3" pitchScale="1.2" linkNode="supportArm"/>
            <sound template="metalClose" startTime="0.01"                direction="-1" volumeScale="0.7" pitchScale="2"   linkNode="supportArm"/>
            <sound template="latchSmall" startTime="0.29"                direction="-1" volumeScale="0.3" pitchScale="2"   linkNode="supportArm"/>
        </animation>

        <animation name="folding" soundVolumeFactor="2">
            <part node="frontArm"            startTime="0" endTime="1" startRot="0 -30 0" endRot="0 0 0" />
            <part node="frontDiscArm"        startTime="0" endTime="1" startRot="-40 0 0" endRot="0 0 0" />
            <part node="workAreaMiddleFront" startTime="0" endTime="1" startRot="40 0 0" endRot="0 0 0" />
            <part node="backArm"             startTime="0" endTime="1" startRot="0 30 0" endRot="0 0 0" />
            <part node="backDiscArm"         startTime="0" endTime="1" startRot="-40 0 0" endRot="0 0 0" />
            <part node="workAreaMiddleBack"  startTime="0" endTime="1" startRot="40 0 0" endRot="0 0 0" />

            <part node="discArmLeft1"  startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0" />
            <part node="discArmLeft2"  startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0" />
            <part node="discArmLeft3"  startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0" />
            <part node="discArmLeft4"  startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0" />
            <part node="discArmLeft5"  startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0" />
            <part node="discArmLeft6"  startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0" />
            <part node="discArmLeft7"  startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0" />
            <part node="leftLiftBar"   startTime="0" endTime="1" startTrans="0 0 0" endTrans="0 0 0.25" />
            <part node="discArmRight1" startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0" />
            <part node="discArmRight2" startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0" />
            <part node="discArmRight3" startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0" />
            <part node="discArmRight4" startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0" />
            <part node="discArmRight5" startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0" />
            <part node="discArmRight6" startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0" />
            <part node="discArmRight7" startTime="0" endTime="1" startRot="-60 0 0" endRot="0 0 0" />
            <part node="rightLiftBar"  startTime="0" endTime="1" startTrans="0 0 0" endTrans="0 0 0.25" />
            <part node="groundRefNode" startTime="0" endTime="1" startTrans="0 0 0" endTrans="0 1 0" />

            <part node="leftArm"  startTime="1.5" endTime="8" startTrans="1.05 1.038 -0.863" endTrans="0 1.038 -0.863" />
            <part node="rightArm" startTime="1.5" endTime="8" startTrans="-1.05 1.038 -0.863" endTrans="0 1.038 -0.863" />
			
			
            <sound template="sheetImp01"            startTime="7.99" direction="1"  volumeScale="0.8" pitchScale="0.6"/>
            <sound template="clackVar6"             startTime="7.99" direction="1"  volumeScale="0.8" pitchScale="0.6"/>
            <sound template="sheetImp02"            startTime="7.99" direction="0"  volumeScale="1"   pitchScale="0.7"/>
            <sound template="clackVar4"             startTime="7.99" direction="-1" volumeScale="1"   pitchScale="0.5"/>
            <sound template="sheetImp01"            startTime="1.5"  direction="-1" volumeScale="0.8" pitchScale="0.6"/>
            <sound template="clackVar6"             startTime="1.5"  direction="-1" volumeScale="0.8" pitchScale="0.7"/>
            <sound template="sheetImp02"            startTime="1.5"  direction="-1" volumeScale="0.8" pitchScale="0.7"/>
            <sound template="sheetImp03"            startTime="0.01" direction="-1" volumeScale="0.9" pitchScale="0.8"/>
            <sound template="clackVar3"             startTime="0.01" direction="-1" volumeScale="0.8" pitchScale="0.8"/>
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1.2" pitchScale="0.8"/>
            <sound template="clackVar6"             startTime="0.99" direction="1"  volumeScale="1.2" pitchScale="0.8"/>
            <sound template="sheetImp02"            startTime="0.99" direction="1"  volumeScale="1.2" pitchScale="1.8"/>
            <sound template="sheetImp01"            startTime="0.99" direction="1"  volumeScale="0.7" pitchScale="0.8"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="leftArm" playSound="true" >
                <dependentPart node="leftOuterArm"/>
            </movingTool>
            <movingTool node="leftLiftBar" playSound="true" >
                <dependentPart node="discArmLeft1Spring"/>
                <dependentPart node="discArmLeft2Spring"/>
                <dependentPart node="discArmLeft3Spring"/>
                <dependentPart node="discArmLeft4Spring"/>
                <dependentPart node="discArmLeft5Spring"/>
                <dependentPart node="discArmLeft6Spring"/>
                <dependentPart node="discArmLeft7Spring"/>
            </movingTool>

            <movingTool node="frontArm" playSound="true" >
                <dependentPart node="frontBackBar"/>
                <dependentPart node="hydraulicFrontArm"/>
            </movingTool>
            <movingTool node="rightArm" playSound="true" >
                <dependentPart node="rightOuterArm"/>
            </movingTool>
            <movingTool node="rightLiftBar" playSound="true" >
                <dependentPart node="discArmRight1Spring"/>
                <dependentPart node="discArmRight2Spring"/>
                <dependentPart node="discArmRight3Spring"/>
                <dependentPart node="discArmRight4Spring"/>
                <dependentPart node="discArmRight5Spring"/>
                <dependentPart node="discArmRight6Spring"/>
                <dependentPart node="discArmRight7Spring"/>
            </movingTool>

        </movingTools>

        <movingParts>
            <movingPart node="leftOuterArm" localReferencePoint="leftOuterArmPart" referencePoint="leftOuterArmRef" referenceFrame="leftOuterArmRefFrame">
                <dependentPart node="leftOuterArmPart" />
                <dependentPart node="leftOuterArmBar" />
            </movingPart>
            <movingPart node="leftOuterArmPart" referencePoint="leftOuterArmRef" referenceFrame="leftOuterArmRef" />
            <movingPart node="leftOuterArmBar" referencePoint="leftOuterArmBarRef" referenceFrame="leftOuterArmBarRef" scaleZ="true"/>
            <movingPart node="discArmLeft1Spring" referencePoint="discArmLeft1SpringRef" referenceFrame="discArmLeft1SpringRef" scaleZ="true" />
            <movingPart node="discArmLeft2Spring" referencePoint="discArmLeft2SpringRef" referenceFrame="discArmLeft2SpringRef" scaleZ="true" />
            <movingPart node="discArmLeft3Spring" referencePoint="discArmLeft3SpringRef" referenceFrame="discArmLeft3SpringRef" scaleZ="true" />
            <movingPart node="discArmLeft4Spring" referencePoint="discArmLeft4SpringRef" referenceFrame="discArmLeft4SpringRef" scaleZ="true" />
            <movingPart node="discArmLeft5Spring" referencePoint="discArmLeft5SpringRef" referenceFrame="discArmLeft5SpringRef" scaleZ="true" />
            <movingPart node="discArmLeft6Spring" referencePoint="discArmLeft6SpringRef" referenceFrame="discArmLeft6SpringRef" scaleZ="true" />
            <movingPart node="discArmLeft7Spring" referencePoint="discArmLeft7SpringRef" referenceFrame="discArmLeft7SpringRef" scaleZ="true" />

            <movingPart node="frontBackBar" referencePoint="frontBackBarRef" referenceFrame="frontBackBarRef" />
            <movingPart node="hydraulicFrontArm" referencePoint="hydraulicFrontArmRef" referenceFrame="hydraulicFrontArmRef">
                <translatingPart node="hydraulicFrontArmPunch" />
            </movingPart>


            <movingPart node="rightOuterArm" localReferencePoint="rightOuterArmPart" referencePoint="rightOuterArmRef" referenceFrame="rightOuterArmRefFrame">
                <dependentPart node="rightOuterArmPart" />
                <dependentPart node="rightOuterArmBar" />
            </movingPart>
            <movingPart node="rightOuterArmPart" referencePoint="rightOuterArmRef" referenceFrame="rightOuterArmRef" />
            <movingPart node="rightOuterArmBar" referencePoint="rightOuterArmBarRef" referenceFrame="rightOuterArmBarRef" scaleZ="true"/>
            <movingPart node="discArmRight1Spring" referencePoint="discArmRight1SpringRef" referenceFrame="discArmRight1SpringRef" scaleZ="true" />
            <movingPart node="discArmRight2Spring" referencePoint="discArmRight2SpringRef" referenceFrame="discArmRight2SpringRef" scaleZ="true" />
            <movingPart node="discArmRight3Spring" referencePoint="discArmRight3SpringRef" referenceFrame="discArmRight3SpringRef" scaleZ="true" />
            <movingPart node="discArmRight4Spring" referencePoint="discArmRight4SpringRef" referenceFrame="discArmRight4SpringRef" scaleZ="true" />
            <movingPart node="discArmRight5Spring" referencePoint="discArmRight5SpringRef" referenceFrame="discArmRight5SpringRef" scaleZ="true" />
            <movingPart node="discArmRight6Spring" referencePoint="discArmRight6SpringRef" referenceFrame="discArmRight6SpringRef" scaleZ="true" />
            <movingPart node="discArmRight7Spring" referencePoint="discArmRight7SpringRef" referenceFrame="discArmRight7SpringRef" scaleZ="true" />
        </movingParts>
    </cylindered>

    <tedder fillTypeConverter="TEDDER">
        <effects>
            <effect workAreaIndex="1">
                <effectNode effectClass="TypedMotionPathEffect" effectType="WINDROWER" linkNode="windrowerEffectNode01">
                    <motionPathEffect textureFilename="windrowerEffect01Array.dds" numRows="13" rowLength="32" useVehicleSpeed="true" speedScale="0.5" endFade="0.4"/>
                </effectNode>
            </effect>
            <effect workAreaIndex="2">
                <effectNode effectClass="TypedMotionPathEffect" effectType="WINDROWER" linkNode="windrowerEffectNode02">
                    <motionPathEffect textureFilename="windrowerEffect02Array.dds" numRows="13" rowLength="32" useVehicleSpeed="true" speedScale="0.5" endFade="0.4"/>
                </effectNode>
            </effect>
            <effect workAreaIndex="4">
                <effectNode effectClass="TypedMotionPathEffect" effectType="WINDROWER" linkNode="windrowerEffectNode03">
                    <motionPathEffect textureFilename="windrowerEffect03Array.dds" numRows="3"  rowLength="53" useVehicleSpeed="true" speedScale="1.5" endFade="0.4"/>
                </effectNode>
            </effect>
        </effects>
    </tedder>

	<turnOnVehicle turnOffIfNotAllowed="true" isAlwaysTurnedOn="false">
        <sounds>
            <work template="defaultTedder" linkNode="sr314_vis" fadeIn="0.1" fadeOut="2.5"/>
        </sounds>
    </turnOnVehicle>
	
	<ai>
        <needsLowering value="true"/>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <turningRadiusLimitation rotationJointNode="attacherJoint" wheelIndices="1 2"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="3.9" height="1.9" length="8.7" lengthOffset="0.15"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-0.5" maxX="0.5" minZ="0" maxZ="2.7" yOffset="0.6" />
        <bendingNode minX="-1.1" maxX="1.1" minZ="-1.4" maxZ="0" yOffset="0.4" />
        <bendingNode minX="-0.1" maxX="0.6" minZ="-3.7" maxZ="3.3" yOffset="-0.6" node="leftArmRot" />
        <bendingNode minX="-0.6" maxX="0.1" minZ="-3.7" maxZ="3.3" yOffset="-0.6" node="rightArmRot" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="sr314_vis" node="0>0" />
        <i3dMapping id="wheelLeftFront" node="0>0|0|0" />
        <i3dMapping id="wheelRightFront" node="0>0|0|1" />
        <i3dMapping id="wheelLeftBack" node="0>0|0|2" />
        <i3dMapping id="wheelRightBack" node="0>0|0|3" />
        <i3dMapping id="attacherJoint" node="0>0|1" />
        <i3dMapping id="bigTriangle" node="0>0|2|0|0" />
        <i3dMapping id="supportArm" node="0>0|3|0" />
        <i3dMapping id="supportRot" node="0>0|3|1" />
        <i3dMapping id="frontArm" node="0>0|4|0" />
        <i3dMapping id="frontDiscArm" node="0>0|4|0|0" />
        <i3dMapping id="frontDiscArmDisc" node="0>0|4|0|0|0|0" />
        <i3dMapping id="workAreaMiddleFront" node="0>0|4|0|0|0|1" />
        <i3dMapping id="workAreaMiddleFrontStart" node="0>0|4|0|0|0|1|0" />
        <i3dMapping id="workAreaMiddleFrontWidth" node="0>0|4|0|0|0|1|1" />
        <i3dMapping id="workAreaMiddleFrontHeight" node="0>0|4|0|0|0|1|2" />
        <i3dMapping id="workAreaMiddleFrontStartDrop" node="0>0|4|0|0|0|1|3" />
        <i3dMapping id="workAreaMiddleFrontWidthDrop" node="0>0|4|0|0|0|1|4" />
        <i3dMapping id="workAreaMiddleFrontHeightDrop" node="0>0|4|0|0|0|1|5" />
        <i3dMapping id="emitterShape_frontDisc" node="0>0|4|0|0|1" />
        <i3dMapping id="hydraulicFrontArmRef" node="0>0|4|0|1" />
        <i3dMapping id="frontBackBarRef" node="0>0|4|0|2" />
        <i3dMapping id="backArm" node="0>0|4|1" />
        <i3dMapping id="backDiscArm" node="0>0|4|1|0" />
        <i3dMapping id="backDiscArmDisc" node="0>0|4|1|0|0|0" />
        <i3dMapping id="workAreaMiddleBack" node="0>0|4|1|0|0|1" />
        <i3dMapping id="workAreaMiddleBackStart" node="0>0|4|1|0|0|1|0" />
        <i3dMapping id="workAreaMiddleBackWidth" node="0>0|4|1|0|0|1|1" />
        <i3dMapping id="workAreaMiddleBackHeight" node="0>0|4|1|0|0|1|2" />
        <i3dMapping id="workAreaMiddleBackStartDrop" node="0>0|4|1|0|0|1|3" />
        <i3dMapping id="workAreaMiddleBackWidthDrop" node="0>0|4|1|0|0|1|4" />
        <i3dMapping id="workAreaMiddleBackHeightDrop" node="0>0|4|1|0|0|1|5" />
        <i3dMapping id="emitterShape_backDisc" node="0>0|4|1|0|1" />
        <i3dMapping id="frontBackBar" node="0>0|4|1|1" />
        <i3dMapping id="hydraulicFrontArm" node="0>0|4|2" />
        <i3dMapping id="hydraulicFrontArmPunch" node="0>0|4|2|0" />
        <i3dMapping id="leftArm" node="0>0|5" />
        <i3dMapping id="leftOuterArm" node="0>0|5|0" />
        <i3dMapping id="discArmLeft1" node="0>0|5|0|0|0" />
        <i3dMapping id="discArmLeft1Disc" node="0>0|5|0|0|0|0" />
        <i3dMapping id="discArmLeft1SpringRef" node="0>0|5|0|0|0|1" />
        <i3dMapping id="emitterShape_discArmLeft1" node="0>0|5|0|0|0|2" />
        <i3dMapping id="discArmLeft2" node="0>0|5|0|0|1" />
        <i3dMapping id="discArmLeft2Disc" node="0>0|5|0|0|1|0" />
        <i3dMapping id="discArmLeft2SpringRef" node="0>0|5|0|0|1|1" />
        <i3dMapping id="emitterShape_discArmLeft2" node="0>0|5|0|0|1|2" />
        <i3dMapping id="discArmLeft3" node="0>0|5|0|0|2" />
        <i3dMapping id="discArmLeft3Disc" node="0>0|5|0|0|2|0" />
        <i3dMapping id="discArmLeft3SpringRef" node="0>0|5|0|0|2|1" />
        <i3dMapping id="emitterShape_discArmLeft3" node="0>0|5|0|0|2|2" />
        <i3dMapping id="discArmLeft4" node="0>0|5|0|0|3" />
        <i3dMapping id="discArmLeft4Disc" node="0>0|5|0|0|3|0" />
        <i3dMapping id="discArmLeft4SpringRef" node="0>0|5|0|0|3|1" />
        <i3dMapping id="emitterShape_discArmLeft4" node="0>0|5|0|0|3|2" />
        <i3dMapping id="discArmLeft5" node="0>0|5|0|0|4" />
        <i3dMapping id="discArmLeft5Disc" node="0>0|5|0|0|4|0" />
        <i3dMapping id="discArmLeft5SpringRef" node="0>0|5|0|0|4|1" />
        <i3dMapping id="emitterShape_discArmLeft5" node="0>0|5|0|0|4|2" />
        <i3dMapping id="discArmLeft6" node="0>0|5|0|0|5" />
        <i3dMapping id="discArmLeft6Disc" node="0>0|5|0|0|5|0" />
        <i3dMapping id="discArmLeft6SpringRef" node="0>0|5|0|0|5|1" />
        <i3dMapping id="emitterShape_discArmLeft6" node="0>0|5|0|0|5|2" />
        <i3dMapping id="discArmLeft7" node="0>0|5|0|0|6" />
        <i3dMapping id="discArmLeft7Disc" node="0>0|5|0|0|6|0" />
        <i3dMapping id="discArmLeft7SpringRef" node="0>0|5|0|0|6|1" />
        <i3dMapping id="emitterShape_discArmLeft7" node="0>0|5|0|0|6|2" />
        <i3dMapping id="leftArmRot" node="0>0|5|0|1" />
        <i3dMapping id="leftLiftBar" node="0>0|5|0|1|0" />
        <i3dMapping id="discArmLeft1Spring" node="0>0|5|0|1|0|0" />
        <i3dMapping id="discArmLeft2Spring" node="0>0|5|0|1|0|1" />
        <i3dMapping id="discArmLeft3Spring" node="0>0|5|0|1|0|2" />
        <i3dMapping id="discArmLeft4Spring" node="0>0|5|0|1|0|3" />
        <i3dMapping id="discArmLeft5Spring" node="0>0|5|0|1|0|4" />
        <i3dMapping id="discArmLeft6Spring" node="0>0|5|0|1|0|5" />
        <i3dMapping id="discArmLeft7Spring" node="0>0|5|0|1|0|6" />
        <i3dMapping id="leftOuterArmPart" node="0>0|5|0|2" />
        <i3dMapping id="leftOuterArmBarRef" node="0>0|5|0|2|0" />
        <i3dMapping id="leftOuterArmBar" node="0>0|5|0|3" />
        <i3dMapping id="workAreaLeftStart" node="0>0|5|0|4|0" />
        <i3dMapping id="workAreaLeftWidth" node="0>0|5|0|4|1" />
        <i3dMapping id="workAreaLeftHeight" node="0>0|5|0|4|2" />
        <i3dMapping id="backlightLeftTop" node="0>0|5|0|7|0" />
        <i3dMapping id="backlightLeftBottom" node="0>0|5|0|7|1" />
        <i3dMapping id="backLightsHigh1" node="0>0|5|0|7|2" />
        <i3dMapping id="turnLightLeftBack" node="0>0|5|0|7|3" />
        <i3dMapping id="windrowerEffectNode01" node="0>0|5|0|8|0" />
        <i3dMapping id="rightArm" node="0>0|6" />
        <i3dMapping id="rightOuterArm" node="0>0|6|0" />
        <i3dMapping id="discArmRight1" node="0>0|6|0|0|0" />
        <i3dMapping id="discArmRight1Disc" node="0>0|6|0|0|0|0" />
        <i3dMapping id="discArmRight1SpringRef" node="0>0|6|0|0|0|1" />
        <i3dMapping id="emitterShape_discArmRight1" node="0>0|6|0|0|0|2" />
        <i3dMapping id="discArmRight2" node="0>0|6|0|0|1" />
        <i3dMapping id="discArmRight2Disc" node="0>0|6|0|0|1|0" />
        <i3dMapping id="discArmRight2SpringRef" node="0>0|6|0|0|1|1" />
        <i3dMapping id="emitterShape_discArmRight2" node="0>0|6|0|0|1|2" />
        <i3dMapping id="discArmRight3" node="0>0|6|0|0|2" />
        <i3dMapping id="discArmRight3Disc" node="0>0|6|0|0|2|0" />
        <i3dMapping id="discArmRight3SpringRef" node="0>0|6|0|0|2|1" />
        <i3dMapping id="emitterShape_discArmRight3" node="0>0|6|0|0|2|2" />
        <i3dMapping id="discArmRight4" node="0>0|6|0|0|3" />
        <i3dMapping id="discArmRight4Disc" node="0>0|6|0|0|3|0" />
        <i3dMapping id="discArmRight4SpringRef" node="0>0|6|0|0|3|1" />
        <i3dMapping id="emitterShape_discArmRight4" node="0>0|6|0|0|3|2" />
        <i3dMapping id="discArmRight5" node="0>0|6|0|0|4" />
        <i3dMapping id="discArmRight5Disc" node="0>0|6|0|0|4|0" />
        <i3dMapping id="discArmRight5SpringRef" node="0>0|6|0|0|4|1" />
        <i3dMapping id="emitterShape_discArmRight5" node="0>0|6|0|0|4|2" />
        <i3dMapping id="discArmRight6" node="0>0|6|0|0|5" />
        <i3dMapping id="discArmRight6Disc" node="0>0|6|0|0|5|0" />
        <i3dMapping id="discArmRight6SpringRef" node="0>0|6|0|0|5|1" />
        <i3dMapping id="emitterShape_discArmRight6" node="0>0|6|0|0|5|2" />
        <i3dMapping id="discArmRight7" node="0>0|6|0|0|6" />
        <i3dMapping id="discArmRight7Disc" node="0>0|6|0|0|6|0" />
        <i3dMapping id="discArmRight7SpringRef" node="0>0|6|0|0|6|1" />
        <i3dMapping id="emitterShape_discArmRight7" node="0>0|6|0|0|6|2" />
        <i3dMapping id="rightArmRot" node="0>0|6|0|1" />
        <i3dMapping id="rightLiftBar" node="0>0|6|0|1|0" />
        <i3dMapping id="discArmRight1Spring" node="0>0|6|0|1|0|0" />
        <i3dMapping id="discArmRight2Spring" node="0>0|6|0|1|0|1" />
        <i3dMapping id="discArmRight3Spring" node="0>0|6|0|1|0|2" />
        <i3dMapping id="discArmRight4Spring" node="0>0|6|0|1|0|3" />
        <i3dMapping id="discArmRight5Spring" node="0>0|6|0|1|0|4" />
        <i3dMapping id="discArmRight6Spring" node="0>0|6|0|1|0|5" />
        <i3dMapping id="discArmRight7Spring" node="0>0|6|0|1|0|6" />
        <i3dMapping id="rightOuterArmPart" node="0>0|6|0|2" />
        <i3dMapping id="rightOuterArmBarRef" node="0>0|6|0|2|0" />
        <i3dMapping id="rightOuterArmBar" node="0>0|6|0|3" />
        <i3dMapping id="workAreaRightStart" node="0>0|6|0|5|0" />
        <i3dMapping id="workAreaRightWidth" node="0>0|6|0|5|1" />
        <i3dMapping id="workAreaRightHeight" node="0>0|6|0|5|2" />
        <i3dMapping id="backlightRightTop" node="0>0|6|0|7|0" />
        <i3dMapping id="backlightRightBottom" node="0>0|6|0|7|1" />
        <i3dMapping id="backLightsHigh3" node="0>0|6|0|7|2" />
        <i3dMapping id="turnLightRightBack" node="0>0|6|0|7|3" />
        <i3dMapping id="windrowerEffectNode02" node="0>0|6|0|8|0" />
        <i3dMapping id="leftOuterArmRef" node="0>0|7" />
        <i3dMapping id="leftOuterArmRefFrame" node="0>0|8" />
        <i3dMapping id="rightOuterArmRef" node="0>0|9" />
        <i3dMapping id="rightOuterArmRefFrame" node="0>0|10" />
        <i3dMapping id="windrowerEffectNode03" node="0>0|11|0" />
        <i3dMapping id="groundRefNode" node="0>0|12|0" />
        <i3dMapping id="workAreaBackStart" node="0>0|12|1|0" />
        <i3dMapping id="workAreaBackWidth" node="0>0|12|1|1" />
        <i3dMapping id="workAreaBackHeight" node="0>0|12|1|2" />
        <i3dMapping id="dropAreaStart" node="0>0|12|2|0" />
        <i3dMapping id="dropAreaWidth" node="0>0|12|2|1" />
        <i3dMapping id="dropAreaHeight" node="0>0|12|2|2" />
        <i3dMapping id="aiMarkerLeft" node="0>0|13|0|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|13|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|13|0|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|13|1" />
        <i3dMapping id="hydraulicIn01" node="0>0|14|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|14|0|0" />
        <i3dMapping id="hydraulicIn01_detachConnector" node="0>0|14|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|14|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|14|1|0" />
        <i3dMapping id="hydraulicOut01_detachConnector" node="0>0|14|1|0|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|14|2" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|14|2|0" />
        <i3dMapping id="hydraulicIn02_detachConnector" node="0>0|14|2|0|0" />
        <i3dMapping id="hydraulicOut02" node="0>0|14|3" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|14|3|0" />
        <i3dMapping id="hydraulicOut02_detachConnector" node="0>0|14|3|0|0" />
    </i3dMappings>
</vehicle>
